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Role: Game Designer / Narrative Designer / Audio Designer / Programmer
Genre: First-Person Horror / Narrative Driven Horror
Team Size: 12
Engine: Unity
Platform: PC
Website: https://captive-minds.itch.io/captive-audience
Status: Complete
Project Description: Captive Audience is a first person narrative driven thriller, set in the confines of an illegal reality TV Show. With a focus on environmental interaction and progressive narrative through game-play, Captive Audience aims to provide an immersive experience where every object is interact-able, and helps to reveal more of the engaging story that unfolds through fully voice acted dialogue.
Roles:
Game Designer:
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Designed gameplay loop and player progression for each level.
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Designed and implented several core mechanics relating to puzzles and object interaction.
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Designed and Implemented enemy AI and puzzles for "Night" sequences.
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Reworked all core systems post initial deadline to improve overall game flow.
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Designed and Implemented several cinematic sequences to enhance Narrative.
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Redesigned level interiors post initial deadline to improve overall game quality.
Narrative Designer:
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Conceptualised and scripted overarching Narrative and objective focused dialogue (mission objectives, reactions to item interactions).
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Created all characters and scripted all dialogue for each.
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Scripted all dialogue / narrative events.
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Designed core narrative to match gameplay structure.
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Created and Implemented cinematic moments to gameplay.
Audio Designer:
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Auditioned, cast and recorded dialogue for every character.
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Edited and implemented all dialogue based on timings in game.
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Created all SFX and Audio cues.
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