RELIC

Role: Narrative Designer / Audio Designer

Genre: First-Person Shooter

Team Size: 6

Engine: Unreal Engine 4

Platform: PC

Status: Complete

 

Project Description: An FPS with a narrative core, RELIC was developed as part of the MA in Games Design by a small team at Teesside University to illustrate mission design combined with a strong underlying narrative.

Roles:

Narrative Designer:

  • Designed overarching narrative including multiple branching paths to allow for progression based on player actions.

  • Scripted all dialogue / narrative events.

  • Created and implemented all narrative and objective focused dialogue (Objective Directions, Item Interactions, Core Dialogue)

  • Conceptualised and developed all characters and their dialogue.

Audio Designer:

  • Auditioned, cast and recorded all character dialogue.

  • Edited all dialogue and applied post processing where necessary.

  • Created all SFX and Audio Cues.

  • Implemented all dialogue and audio into game.

© 2019 by Nicholas Pritchard

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