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RELIC
Role: Narrative Designer / Audio Designer
Genre: First-Person Shooter
Team Size: 6
Engine: Unreal Engine 4
Platform: PC
Status: Complete
Project Description: An FPS with a narrative core, RELIC was developed as part of the MA in Games Design by a small team at Teesside University to illustrate mission design combined with a strong underlying narrative.
Roles:
Narrative Designer:
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Designed overarching narrative including multiple branching paths to allow for progression based on player actions.
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Scripted all dialogue / narrative events.
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Created and implemented all narrative and objective focused dialogue (Objective Directions, Item Interactions, Core Dialogue)
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Conceptualised and developed all characters and their dialogue.
Audio Designer:
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Auditioned, cast and recorded all character dialogue.
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Edited all dialogue and applied post processing where necessary.
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Created all SFX and Audio Cues.
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Implemented all dialogue and audio into game.
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