top of page
RELIC
Role: Narrative Designer / Audio Designer
​
Genre: First-Person Shooter
​
Team Size: 6
​
Engine: Unreal Engine 4
​
Platform: PC
​
Status: Complete
Project Description: An FPS with a narrative core, RELIC was developed as part of the MA in Games Design by a small team at Teesside University to illustrate mission design combined with a strong underlying narrative.
​
Roles:
​
Narrative Designer:
​
-
Designed overarching narrative including multiple branching paths to allow for progression based on player actions.
-
Scripted all dialogue / narrative events.
-
Created and implemented all narrative and objective focused dialogue (Objective Directions, Item Interactions, Core Dialogue)
-
Conceptualised and developed all characters and their dialogue.
​
Audio Designer:
​
-
Auditioned, cast and recorded all character dialogue.
-
Edited all dialogue and applied post processing where necessary.
-
Created all SFX and Audio Cues.
-
Implemented all dialogue and audio into game.
bottom of page