Role: Narrative Designer / Audio Designer
Genre: First-Person Shooter
Team Size: 6
Engine: Unreal Engine 4
Project Description: An FPS with a narrative core, RELIC was developed as part of the MA in Games Design by a small team at Teesside University to illustrate mission design combined with a strong underlying narrative.
Designed overarching narrative including multiple branching paths to allow for progression based on player actions.
Scripted all dialogue / narrative events.
Created and implemented all narrative and objective focused dialogue (Objective Directions, Item Interactions, Core Dialogue)
Conceptualised and developed all characters and their dialogue.
Auditioned, cast and recorded all character dialogue.
Edited all dialogue and applied post processing where necessary.
Created all SFX and Audio Cues.
Implemented all dialogue and audio into game.