
It Will Find You
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Role: Game Design / Narrative Design / World Design / Audio Design / Programmer
Genre: First-Person Horror / Narrative Driven Horror
Team Size: 1
Engine: Unity
Platform: PC (Steam/Gamejolt/Itch)
Website: https://gamejolt.com/games/it-will-find-you/438659
Status: Completed
Project Description: It Will Find You is a first person narrative driven horror experience, utilising a reactive narrative system that alters the stories flow based on player actions. With a focus on environmental interaction and progressive narrative through game-play, It Will Find You aims to provide an immersive experience where the world evolves in tandem with the players decisions, and a dark, twisting narrative is slowly revealed through fully voice acted dialogue.
Roles:
General Game Design:
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Designed and implemented a "Master Event System" that could direct narrative and fire events based on the branching paths taken.
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Designed and implemented an AI system for the Monster, that could adapt to cinematic events on the fly.
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Designed and implemented all object interaction mechanics, including weapons and physical manipulation.
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Designed and implemented environmental interactions.
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Designed and implemented all puzzles.
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Designed and implemented the tutorial segment, tying it closely to the core narrative.
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Implemented several achievement systems across multiple platforms.
Narrative Design:
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Designed overarching narrative including multiple branching paths to allow for progression based on player actions.
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Scripted all dialogue / narrative events.
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Created and implemented all narrative and objective focused dialogue (Objective Directions, Item Interactions, Core Dialogue)
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Conceptualised and developed all characters and their dialogue.
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Designed and Implemented cinematic events including 8 unique endings.
World Design:
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Conceptualised, researched and developed the games world.
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Created the environment in engine using a mixture of self made and externally sourced assets.
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Created a weather system that could fluctuate in tandem with the story.
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Impemented and adjusted volumetric lighting.
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Designed and implemented the each interiors contents.
Audio Design:
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Auditioned, cast and recorded all character dialogue.
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Edited all dialogue and applied post processing where necessary.
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Created all SFX and Audio Cues.
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Implemented all dialogue and audio into game.
It Will Find You Design Documents:
IT WILL FIND YOU - Narrative Design (PDF)
IT WILL FIND YOU - MASTER EVENT SYSTEM (PDF)
It Will Find You - Object Interaction System (PDF)
IT WILL FIND YOU - MONSTER AI DESIGN AND DISCUSSION (PDF)
IT WILL FIND YOU - PHONE SYSTEMS (PDF)
It Will Find You Developer Diary:
It Will Find You - Devlog 1: Captive Audience is back.
It Will Find You - Devlog 2: Taking the next step with Captive Audience
It Will Find You - Devlog 3: From TV Set to Wild Woods
It Will Find You - Devlog 4: Interaction Systems
It Will Find You - Devlog 5: Environmental Effects
It Will Find You - Devlog 6: Interactivity PT2
It Will Find You - Devlog 7: Static and Attached Items
It Will Find You - Devlog 8: Monster Selection
It Will Find You - Devlog 9: Monster AI Part 1 - The Core
It will find you - Trailer #1 release
It Will Find You - Devlog 10: How It Hunts