It Will Find You
Role: Game Design / Narrative Design / World Design / Audio Design / Programmer
Genre: First-Person Horror / Narrative Driven Horror
Team Size: 1
Platform: PC (Steam/Gamejolt/Itch)
Project Description: It Will Find You is a first person narrative driven horror experience, utilising a reactive narrative system that alters the stories flow based on player actions. With a focus on environmental interaction and progressive narrative through game-play, It Will Find You aims to provide an immersive experience where the world evolves in tandem with the players decisions, and a dark, twisting narrative is slowly revealed through fully voice acted dialogue.
General Game Design:
Designed and implemented a "Master Event System" that could direct narrative and fire events based on the branching paths taken.
Designed and implemented an AI system for the Monster, that could adapt to cinematic events on the fly.
Designed and implemented all object interaction mechanics, including weapons and physical manipulation.
Designed and implemented environmental interactions.
Designed and implemented all puzzles.
Designed and implemented the tutorial segment, tying it closely to the core narrative.
Implemented several achievement systems across multiple platforms.
Designed overarching narrative including multiple branching paths to allow for progression based on player actions.
Scripted all dialogue / narrative events.
Created and implemented all narrative and objective focused dialogue (Objective Directions, Item Interactions, Core Dialogue)
Conceptualised and developed all characters and their dialogue.
Designed and Implemented cinematic events including 8 unique endings.
Conceptualised, researched and developed the games world.
Created the environment in engine using a mixture of self made and externally sourced assets.
Created a weather system that could fluctuate in tandem with the story.
Impemented and adjusted volumetric lighting.
Designed and implemented the each interiors contents.
Auditioned, cast and recorded all character dialogue.
Edited all dialogue and applied post processing where necessary.
Created all SFX and Audio Cues.
Implemented all dialogue and audio into game.
It Will Find You Design Documents:
IT WILL FIND YOU - Narrative Design (PDF)
IT WILL FIND YOU - MASTER EVENT SYSTEM (PDF)
It Will Find You - Object Interaction System (PDF)
IT WILL FIND YOU - MONSTER AI DESIGN AND DISCUSSION (PDF)
IT WILL FIND YOU - PHONE SYSTEMS (PDF)
It Will Find You Developer Diary:
It Will Find You - Devlog 1: Captive Audience is back.
It Will Find You - Devlog 2: Taking the next step with Captive Audience
It Will Find You - Devlog 3: From TV Set to Wild Woods
It Will Find You - Devlog 4: Interaction Systems
It Will Find You - Devlog 5: Environmental Effects
It Will Find You - Devlog 6: Interactivity PT2
It Will Find You - Devlog 7: Static and Attached Items
It Will Find You - Devlog 8: Monster Selection
It Will Find You - Devlog 9: Monster AI Part 1 - The Core
It will find you - Trailer #1 release
It Will Find You - Devlog 10: How It Hunts