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ABOUT ME

My name is Nick Pritchard, and since 2017 I have working as a Game Designer, most recently with Playsport, a game studio specialising in sports-based gaming experiences for the Mobile & PC Platforms.

As a long time Dungeons and Dragons player, I began my game design journey creating pen and paper systems for players. Designing gameplay systems and integrating them into the narrative was a great introduction to the world of game design, and I used these lessons as a foundation for my game design experience in the industry. Over the past few years I have worked across multiple genres to design systems for platformers, narrative driven horror games, and first-person shooters, each bringing their own unique challenges and rewards.

Upon graduating from York University in 2014 with a BSC in Film and TV production, I worked primarily within Film and TV before making the move into the video game industry towards the end of 2017. Ater releasing my first platforming prototype having self-taught C# in the Unity Engine, I used this as a foundation to pursue more formal education by undertaking a master’s degree at Teesside University.

 

Here I developed several more titles as both an independent developer, and as part of a team. One of these projects, Captive Audience, was released in late 2018 to critical success, garnering over 1 million views thanks to popular social media influencers picking up the game and creating content around it. As narrative lead for the project I scripted, cast, and recorded 40 pages of dialogue, before remastering the game for public release.

Having graduated in July 2019 with my MA Games Design (with distinction), where I received the Dean’s Award for best overall average across taught provision, I have since been hard at work within the industry, taking part in the development of a variety of projects across multiple platforms, genres and themes. I am a driven learner, keenly interested in developing my skillset, and a strong team player, and look forward to whatever the future may hold.

SKILLS

Game Development:

  • General Game Design

  • Level Design

  • Puzzle Design

  • World Design

  • Narrative Design

  • Rapid Prototyping

  • Data Management

  • UX

Narrative Development:

  • Script Creation

  • Storyboarding

  • Branching Narratives

  • Character Development

  • Dialogue

Research:

  • QA Testing

  • Data Analysis

  • Concept Research / Historical Research

  • AI Driven Tools

Languages:

  • English

SOFTWARE / TOOLS

Engines:

  • Unity

  • Unreal Engine 4

Production:

  • HacknPlan

  • Trello

  • Git

  • Jira

Communication:

  • Slack

  • Discord

  • Skype

  • Microsoft Teams

  • Ryver

Editing:

  • Adobe Premiere

  • Adobe After Effects

  • Adobe Photoshop

  • Da Vinci Resolve

  • Audacity

3D Modelling:

  • Blender

Productivity:

  • Microsoft Office

  • Excel

  • GIMP

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