ABOUT ME
My name is Nick Pritchard, and since 2017 I have working as a Game Designer, most recently with Playsport, a game studio specialising in sports-based gaming experiences for the Mobile & PC Platforms.
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As a long time Dungeons and Dragons player, I began my game design journey creating pen and paper systems for players. Designing gameplay systems and integrating them into the narrative was a great introduction to the world of game design, and I used these lessons as a foundation for my game design experience in the industry. Over the past few years I have worked across multiple genres to design systems for platformers, narrative driven horror games, and first-person shooters, each bringing their own unique challenges and rewards.
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Upon graduating from York University in 2014 with a BSC in Film and TV production, I worked primarily within Film and TV before making the move into the video game industry towards the end of 2017. Ater releasing my first platforming prototype having self-taught C# in the Unity Engine, I used this as a foundation to pursue more formal education by undertaking a master’s degree at Teesside University.
Here I developed several more titles as both an independent developer, and as part of a team. One of these projects, Captive Audience, was released in late 2018 to critical success, garnering over 1 million views thanks to popular social media influencers picking up the game and creating content around it. As narrative lead for the project I scripted, cast, and recorded 40 pages of dialogue, before remastering the game for public release.
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Having graduated in July 2019 with my MA Games Design (with distinction), where I received the Dean’s Award for best overall average across taught provision, I have since been hard at work within the industry, taking part in the development of a variety of projects across multiple platforms, genres and themes. I am a driven learner, keenly interested in developing my skillset, and a strong team player, and look forward to whatever the future may hold.
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SKILLS
Game Development:
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General Game Design
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Level Design
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Puzzle Design
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World Design
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Narrative Design
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Rapid Prototyping
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Data Management
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UX
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Narrative Development:
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Script Creation
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Storyboarding
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Branching Narratives
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Character Development
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Dialogue
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Research:
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QA Testing
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Data Analysis
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Concept Research / Historical Research
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AI Driven Tools
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Languages:
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English
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SOFTWARE / TOOLS
Engines:
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Unity
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Unreal Engine 4
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Production:
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HacknPlan
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Trello
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Git
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Jira
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Communication:
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Slack
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Discord
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Skype
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Microsoft Teams
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Ryver
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Editing:
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Adobe Premiere
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Adobe After Effects
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Adobe Photoshop
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Da Vinci Resolve
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Audacity
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3D Modelling:
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Blender
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Productivity:
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Microsoft Office
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Excel
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GIMP