
Role: Lead Developer
Genre: Roguelite / Deckbuilder
Team: Shot Goblin
Engine: Unity
Platform: PC
Itch Page: https://shotgoblin.itch.io/glyph-rift
Status: In Development
Project Description: Glyph Rift is a dark fantasy deck-building Roguelite where the order of your cards shapes the magic you wield.
Combine Metal and Fire to create one spell, then reverse their order to discover something entirely different. Once you’ve chosen your spell, augment its effects with Modules and Gizmos, and unleash devastating combinations.
Role:
Lead Developer
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Designed and Implemented the core Spell Crafting and Modification system utilised in the game, where elemental glyphs combine based on order to produce different effects, modified by "Modules" and "Gizmos".
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Designed and Implemented Deckbuilding systems alongside Card Modifications and Retention.
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Crafted a Narrative and Dialogue System to allow meaningful narrative progression centered around the core roguelite loop.
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Created Visual Assets for Characters, Environments and Combat Effects through a mixture of hand-drawn 2D, 3D Modelling and VFX Graph work.
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Developed a narrative driven tutorial to help induct players to the Glyph Rift world in an impactful and accessible manner.
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Animated Characters and Spell Effects through the use of Sprite Skinning and VFX Graph, using Unity's inbuilt animator to bring each character to life.
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Engineered SFX using samples and personal recordings to help bring each action to life.
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Iterated balance based on Player Feedback to aim for a cohesive and satisfying gameplay experience.
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Crafted cinematic moments through the use of Cinemachine and in-game assets.
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Designed scalable gameplay systems to support future content and feature expansion.



